What I do
- Write high-quality code in C#, Java, Python and several others
- Develop multimedia applications for web and mobile, in Unity
- Teach about version control, automated testing, code review, continuous integration & deployment
- Design API's and software architectures
Are you working on a game, mobile app or backend — tackling interesting technical challenges? I'm available for hire, let's talk: info@ericbroersma.nl
Previous work

Cruden designs and manufactures driving simulators. As part of the project team, I researched, designed and implemented new features within Cruden's simulator software in support of Volkswagen's R&D programme.
Furthermore, I improved the Unity-based automotive content creation software and rewrote its comprehensive usage documentation, thereby speeding up the workflow and making it less error-prone.
To ensure the most added value, I collaborated throughout with the core product software developers at Cruden, as well as with the engineers and researchers at Volkswagen.
Clients: Cruden & Volkswagen Forschung und Entwicklung

Again working closely with Hiro's designers, I implemented the iOS and Android app for the children’s reading book kijk en lees mee met nijntje by the HEMA Foundation and Mercis.
Clients: HEMA Foundation & Mercis

Together with the designers at Hiro, I used Unity to implement the iOS and Android app for the children’s reading book Ootje en zijn Lettervriendjes by the HEMA Foundation.
Client: HEMA Foundation

As a member of project teams developing software for the configuration and design of railway traffic control systems, I wrote a lot of Java, Python and TypeScript.
I also laid out application architectures, designed new features to fit into existing software and ran sessions improving the team's process.
Client: RIGD-LOXIA

In close cooperation with game designer and art director Rombout Casander, I developed the 2.5D iOS puzzle game Mind the Cubes, using Unity.
Trailer: YouTube

A student project with the goal of creating a “playful interaction” on fortress island Pampus. I designed and implemented a 2D game engine in C++ using openFrameworks, while cooperating with the sound and game designers to integrate their ideas into the game.
Client: Forteiland Pampus

I integrated the EMotion FX animation middleware into the in-house simulation system EVE.
Client: TNO

“The AI Sandbox” was a rapid-prototyping environment for experimenting with artificial intelligence. I helped build the first prototype.
Client: AIGameDev